![]() There are many ships orbiting the stations. In the spaceship you can orbit one of these complexes and get your fill of the many details: solar panels, shimmering energy cells, neon signs, share prices on trading platforms, entertainment modules with light shows and the like. The buildings are of unprecedented size and complexity. Neither space stations nor factories are new to the X universe, but X Rebirth stations take their size to extremes. In contrast, the new transport system also works with hundreds of players - a technical forerunner of a possible future X Online. What's even better is that the space highways also solve another problem on the side, one that had, until now, stood in the way of a possible online version of the X Universe: time manipulation is not possible in the collaborative game. The absence of the Sinza time acceleration makes the transport system in X Rebirth more believable than in previous X - installments. You pass through a jump gate and follow a multi-colored tunnel to the destination. The leap into neighboring sectors also works in a similar way. If you hang in the slipstream of other faster ships, you'll make even better progress. In the long corridors, the spaceship gains thrust. X Rebirth dispenses with these kinds of clever tricks by allowing you to merge onto space highways at any time. Previous X - installments had time manipulators to overcome long distances. The initial game hours are devoted solely to finding your way around and to the game mechanics.Ĭrossing space without help is a time-consuming process in X Rebirth. A tutorial makes the junior space pilot familiar with the first maneuvers and slowly introduces him or her to the story of X Rebirth. So large, in fact, that you initially feel tiny and a bit lost. Unfortunately the result is just the same as the Oculus Store.It's clear right from the first few minutes of X Rebirth that everything is a little larger than you're used to from most other current games. Other people have reported this and found a workaround is to replace the exe file, which I did. I tried right-clicking all over the place but never saw an option for Oculus. It's possible that all Vive buttons have corresponding Oculus equivalents, in which case perhaps the game is playable like this, but I haven't tried.Īccording to the FAQ Steam should support an Oculus version by right-clicking on something. I didn't actually realise it was assumed to be the Vive until I got in game and tutorial hints were referring to a "touchpad", which seems to be mapped to the thumbstick. You can navigate the menu by pointing and pressing the thumbstick. However, the controller is assumed to be the Vive controller. Initially this excited me, because the game fires up and the graphics are perfect! *Oculus Store + Virtual Desktop (desktop)* It immediately crashes with some fatal error that disappears too quickly to glean any info. Sometimes Virtual Desktop can, unintuitively, give better performance than the link cable, so I thought that worth a go.īut the game wouldn't start at all. *Oculus Store + Virtual Desktop ("Games" menu)* On the plus side, the controller seems to be mapped correctly. I tried different refresh rates in the main Oculus app's settings, nothing changed. I tried toggling various ASW modes in Oculus Tray Tool, but nothing changed. However the low refresh rate problem, or whatever it is, was still really headache-inducing. That did seem to help (but not solve) the "ghosting". ![]() I dove into Oculus Tray Tool and put everything on lowest settings. ![]() If feels like incredibly low headache-inducing refresh rate or something, plus serious "ghosting" as you move your head around, where objects appear in two places at once for a split second. However, there are serious graphical artefacts. This was my first port of call, since I'd read that the controller wasn't supported in Steam. System: Oculus Quest 2, AMD Ryzen 7 3700X, GTX 1060 If you can pretend your controller is a Vive controller then you may get by, but I haven't tested that. TLDR: it doesn't work properly from either Steam or the Oculus Store.
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